As we have seen, Godot Engine which is an open source game engine, is heading towards version 4.0 and the biggest change that it would bring is adding Vulkan Support. Well, the good news is that the Vulkan Branch has almost reached with feature parity with OpenGL. This has led to Vulkan branch to be merged as the master branch.
Let check out what are the changes that have been incorporated as of now
Realtime GI with reflections
A new Code of Conduct
Realtime rough reflections
Lighting view with Voxels
GI probe now also shows how much ram will be used
Voxel shadow transitions are more smoother
That’s all for today!
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