Unity Technologies has announced the acquisition of Artomatix. This acquisition has enabled Unity to use ArtEngine which is a 3D content creation tool that uses AI to create assets from images. This acquisition comes after Epic Games acquiring Quixel which does a similar thing by using photo scan to create assets.
As stated in the blog post,
AI-assisted artistry can help close the gap between the massively increasing demand for content and the current limited ability to produce visuals. The technology leverages emerging research in the worlds of AI and machine learning to empower digital artists by increasing their creative velocity to produce quality work, faster. Removing these barriers allows creatives to work at the speed of thought to achieve their creative vision.
What is ArtEngine?
ArtEngine, is an artist-friendly, 3D content creation tool that uses Creative AI for scan- and example-based material-creation workflows. The first tool to use this approach, ArtEngine helps create ultra-realistic worlds. It removes the burden of minutiae material creation work – such as photoconversion to PBR materials, up-resing, deblur, seam removal, unwarping, color matching, and much more – helping artists focus on value-adding parts of the creative workflow.
What is Unity?
Unity is a cross platform game engine developed by Unity Technologies. A game engine is a software that provides game creators with the necessary set of features to build games quickly and efficiently. It supports and brings together several core areas lighting, audio, special effects, physics and animation, interactivity, and gameplay logic.
We are yet to see Unity will be using this acquisition. This tool could either get fully integrated in Unity Engine or could remain a separate tool just like now. How the Unity subscription will affect the utilization of ArtEngine.
While we wait for further new in this regard, here is the video showcasing Unity and AI asset creation workflow:
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