Stadia will be more responsive than Local Machines- Google
Cloud gaming is becoming the next big thing and everyone wants the share of the pie. Google has announced Stadia and is raking up support from many publishers at the launch. However, the most dreadful situation for any game streaming system is, lag! Latency may cause game to respond to user input late making it not so enjoyable.
In an interview between vice president of engineering Madj Bakar of Google Stadia and Edge Magazine, that the soon to be launched Stadia will respond better than the local machines. No matter how much more powerful the local machine. The secret sauce is “negative latency”.
Now latency is the time lag between user input say from the keyboard and actual interaction on screen. so if a user issues shoot command and the game responds after 1 second then there is a latency of 1 second. So in this essence, negative latency is impossible and seems like more like a buzzword by Google.
So Google might be using a technique that will mitigate input lag by increasing framerate and predicting user input. The truth will be revealed when the service launches.
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