Crytek releases GPU agnostic Ray Tracing Benchmark tool
Crytek, the makers of Crisis which gave the birth to the meme “but can it play crisis?” as the game was so intensive that brought GPU to its knees have now released a new benchmark tool to drive the current GPU to its knees.
Crytek demoed realtime ray tracing on Vega 56 GPU in May 2019 at GDC. This proved that raytracing can be done on any GPU and does not necessarily require dedicated hardware like Nvidia RTX.
The feature will ship in CRYENGINE in 2020
The demo has now been packaged as a benchmarking tool called Neon Noir which can run the ray tracing demo on AMD and Nvidia alike. Further this is also API agnostic meaning it can run on both DirectX and Vulkan. As explained by Crytek:
One of the important components of any ray tracing implementation is the ray intersection acceleration structure. Our SVOGI (Total Illumination) system already contained what was necessary, so it was a relatively straightforward step to add the data required for ray tracing. In the current implementation, for every voxel, we store a reference to overlapping triangles, plus the usual information like albedo, opacity, and normal data.
Crytek has also explained the making of Neon Noir in its dev diary embedded below:
Crytek recommends below PC specs,
CPU AMD Ryzen 5 2500X CPU/Core i7-8700
GPU: AMD Vega 56 8 GB VRAM/NVIDIA GTX 1070 8 GB VRAM
RAM: 16 GB System Ram
OS: Win 10 x64 DX11
This could also explain how AMD wants to enable raytracing on its RDNA based GPUs which technically don’t have a hardware ray tracing engine. RDNA 2, however, is expected to change the game.
Download the demo from here.
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