When we thought Epic’s Unreal Engine is doing acquisition left and right and is aiming for production pipeline integration, Unity sprang up a surprise by announcing that it is acquiring the biggest VFX studio with a whopping $1.625 billion and the acquisition is now complete and now aims at realizing the dream of the future metaverse.
Unity is slowly crawling out from just being a game engine to a broad pipeline for content creation for real-time rendering, with this acquisition, Unity now has access to 275 engineers and world-class pipeline tools with interoperability.
We are thrilled to officially welcome Weta Digital’s highly talented engineering team to Unity and to begin the journey of integrating two powerhouse technologies. By bringing this team and technology to Unity, we can enable more storytellers to reach their creative potential by giving them access to the diamonds of all diamonds of VFX tools, underpinned by the power of real-time 3DMarc Whitten, Senior Vice President and General Manager, Unity
Weta will continue to work as an independent studio responsible for blockbuster movies like Avatar, Game of Thrones, Lord of the Rings, etc.
However, with this acquisition, Unity will aim to integrate its real-time rendering engine with the Weta Pipeline and offer as a tool for creation as what Unreal and Blender are proving that the future is with real-time rendering now that raytracing hardware is getting abundantly available (or not) with future GPUs getting even more powerful than before with Intel joining the likes of Nvidia and AMD.
They believe that this combination alone will increase the TAM (total addressable market) by $10 billion.
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