OTOY Releases Sculptron- Animate Using Sculpting Tool
OTOY, the makers of Octane render have entered into the sculpting arena by launching Sculptron. However, the product is very different from other sculpting tools as this allows to animate the sculpts using this tool.
The tool is in Alpha state and is experimental at best. Sculptron is a GPU based sculpt-animate application. Sculptron primary target is to provide artists with a powerful sculpting tool conceived to work with 3D animation. This is different from other products like Zbrush where the tool is used to create 3d models.
It’s possible to import models (in OBJ format only right now) and start reshaping them. Each sculpted shape can be stored into a key-frame, and the resulting animation can be previewed in real time.
It’s also possible to import an object as an animation frame, as long as it composed by the same number of polygons of the mesh already loaded in Sculptron.
Artists can create any number of animation layers and combine them to get complex displacement animation.
The final animation can be exported in MDD format
A very peculiar feature in Sculptron is the possibility to convert any sculpted mesh/animation into an OpenVDB volume frame or sequence.
This allows artists to sculpt-animate volumes using polygons as reference, which then can be converted into SDFs or voxels in Sculptron.
Right now is only possible to use the mesh to define the domain shape, but in future releases it will be possible to edit absorption, scattering, emission and also custom volumetric channels directly in Sculptron.
Sculptron is available as free alpha and can be downloaded from below source.
Sculptron in action
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